Cultures of MIDNIGHT ARRIVING

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TaliaDumbDog
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MIDNIGHT ARRIVING Cultural Index I

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The directory of cultures in MIDNIGHT ARRIVING. New cultures are added as the setting expands.

Remember: It's always safe to assume that small communes and enclaves exist with strange beliefs. MIDNIGHT ARRIVING takes place during an era of unprecedented xenophilia, body/gene-modding, and general fears. It is okay to roleplay non-listed cultures, within reason. Please refer to the Mandate of Woke rule, however.

SPECIES CULTURE LIST
Human
Traditional Human culture is MERITOCRATIC and MYSTIC. ENGINEERS and LABORERS are venerated as pillars of the community, whereas CRYOGENICISTS, SLEEPERS, and LIFE SCIENTISTS are afforded extreme trust in matters of ethical and emergency guidance.
Kharguin
Traditional Kharguin culture venerates the INFIRM, and expects SACRIFICE from the healthy. Those who fight THE ADVERSARY are seen as exemplars in service to the greater society. ODSAR (Seers) and ODHU (Shrine Attendants) serve as the SPIRITUAL HEART of Kharguin society. While their culture is disparate and clannish, traditional Kharguin take the veneration of PROPHECY, MOURNING TRADITIONS, and the CRUSADE with profound sobriety.
Daktari
Traditional Daktari culture is SCIENTIFIC, PENITENT, and POLITICALLY ACTIVE. Many ENCLAVES of Daktari integrate deeply with diverse communities to TEACH, HEAL, and GUIDE. Many Daktari households are multi-cultural in nature, but often feature standing up to parental authority as a coming-of-age test. Daktari are expected to CLAIM NO FINDING, freely giving their contributions to the greater good, but earning them a longer name.
Ustamore
Traditional Ustamore culture is often SIMPLISTIC in matters of JUSTICE and MORALITY. Many Ustamore are raised in HARSH environments as a result of the reservations claimed by their tribes, communes, and societies. CIVIL LIBERTY and HEALTHY DISTRUST are staples of Ustamorean aphorisms, and violence in the name of maintaining one's own, or another's, autonomy is seen as a moral imperative.
Hakkan
Traditional Hakkan culture venerates ART, INTROSPECTION, and CLAIMING NO GROUND. The Hakkan bear the stain of the Thousand Year Empire, and those who survived the uprising have SHED their Imperial culture. Dominant Hakkan culture casts off the yoke of TECHNOLOGICAL or IMPERIAL SUPREMACY in the name of COEXISTENCE, PHILOSOPHY, and PENITENCE.
Rattakar
Traditional Rattakar culture is UNDERHANDED and DEADLY in the name of the GOLDEN PATH. Many Rattakar are trained in the art of ASSASSINATION, POLITICKING, and CIVIL ENGINEERING in order to maintain UTOPIA. Rattakar are often ROUGH and URBANE, as violence as a means of quelling ECONOMIC EVILS allows relative stability within their society. ARCHITECTURE, JEWELCRAFT, and HABITAT ENGINEERING are seen as particularly prestigious fields, though every TRADE is supported by a UNION by mandate.
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TaliaDumbDog
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Joined: September 17th, 2025, 7:23 am

MIDNIGHT ARRIVING Cultural Index II

GENERAL CULTURE LIST
Voidborn / Habber
THE ADVERSARY eats stars and worlds. The majority of civilization has taken to space for safety. PERMANENT HABITATS exist to fill a sedentary niche, and are designed to a diverse array of qualifications. Some may be UTOPIAN or RATTAKARI in design, making them SPACIOUS and IDEAL; others may be IMPROVISED or ALMOST DERELICT, relying on its residents' creativity to stay alive. Typically, the further away from LOGISTIC ROUTES a habitat is, the rougher life tends to be.
Shipborn / Spacer
Whether by WORK or CREED, a large minority of folk take to wandering the stars. GENERATION SHIPS and INTERSTELLAR COMMUNES are created with the intention of long-term nomadic space habitation. The further one gets from LOGISTIC ROUTES and ENCLAVES, the stranger things appear to be. REALITY WARPS. Or perhaps your PERCEPTION warps? Strange things wander the DARK. Your stories will not be believed.
Soilborn / Grounder
The BRAVE, the OUTCAST, the FOOLISH. Inhabiting worlds carries the greatest risk from THE ADVERSARY and its PARASITES. Age old RUINS and rich RESOURCES lay in wait for those willing to delve, but so too are TERRIFYING SECRETS. Mining, farming, and all manner of trades keep the Coalition alive, and it is in this niche that GROUNDERS thrive. The smart are PARANOID in case of planetary emergency, but the FOOLHARDY may find wealth beyond dreams.
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