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gettingstarted

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GETTING STARTED


When creating a character, it is important to have a strong concept that you enjoy. MIDNIGHT ARRIVING encourages new users to only read the general primer of the setting, as well as what specifically interests them. This page exists to direct you towards necessary subject matter to get involved, as well as making a concept you may enjoy. It is not necessary to read the entire wiki, but it is expected to at least read enough to understand the setting's limits.


SETTING IN BRIEF

Material Reality

  • The Adversary is eating entire stars, across the Milky Way galaxy.
  • Most species have experienced a localized apocalypse, forcing them into exile.
  • Majority factions of playable species have joined the Emergency Coalition.
  • With the advent of Emergency Coalition forces, xenophilic policy is dominant.

Immaterial Reality

  • The supernatural not only exists, it is thriving during this apocalypse.
  • The veil between the physical and immaterial is thinning, allowing traversal.
  • Individuals influencing the physical world with the supernatural exist.
  • There are horrors that are shaped, and shape, reality lurking in the galaxy.

SPECIES IN BRIEF

Species are not a monolith. Suggestions here are based on “dominant culture” associated with a given species' heritage. A given species' information page will go more in depth with their history and extant cultures, but keep in mind that any species may belong to any form of culture.

HUMANS

  • Nomadic exiles from a destroyed solar system.
  • Associated with generation-ships and fractured cultures.
  • Associated with neurological-based connects to command line computers, as well as cognitive stimulants.
  • Dominant culture governed by a council of cryogenic-based mystics and labor unions.

KARLOCH

  • Protectionist survivors of a genocide.
  • Associated with civic-minded militaries and resilience.
  • Associated with genetic modification, irregular warfare, and physical stimulants.
  • Dominant culture governed by a directorate focused on the welfare and safety of its people.

OMBORI

  • Curious-minded rebels involved in the destruction of their homeworld.
  • Associated with institutions of higher education and self-experimentation.
  • Associated with atmospherics tampering and perfectionist engineering.
  • Dominant culture governed by a board of professors and ethics committees.

EXAMPLE BACKGROUNDS

Individuality as part of larger systems is a key part of MIDNIGHT ARRIVING's world. As long as a background does not violate the boundaries of the setting, there will usually be very little limitations on how you choose to portray your character.

WORLDBOUND

Worldbound describes settled cultures in the Emergency Coalition. While remaining in one spot may be considered unsafe by the more superstitious, the bulk of societies benefit from the goods produced by these communities. While typically isolated, these communities often serve as waystations.

FLOTILLAMEN

Flotillamen belong to cultures that maintain stable communities in space within the Emergency Coalition. This may include true flotillas of spacefaring vessels, or even just stations. They typically lack the amenities of planetside life, in exchange for better connection or trade with outside cultures.

VOIDBOUND

Voidbound come from disparate cultures that actively explore the space within and without the Emergency Coalition. Their communities may be centralized to singular ships, or isolated down to an individual level. They are exposed to the true multicultural nature of the Emergency Coalition, and live adaptable lives.

gettingstarted.1760440216.txt.gz · Last modified: by taliadumbdog

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